Michel camarillo
Professional Experience: 6 Years in Virtual Production and VR/AR Projects.
BeinSports Qatar AR
TUDN Mission Europa
TUDN Tokyo 2020 Olympics
Basketball AR
F1 AR
NBC News 2022 Election Washington AR
Univision Noticias 2020 AR
Washington Post Ticker
TUDN Ticker
TotalTraffic NUSYS Demo 2022
Deckers Demo
ESPN AR & Ticker
VIRTUAL CLOTHING SHOWROOM
The project is a 3D Virtual Showroom that enables the showcasing of multiple 3D clothing assets in a virtual environment. Users can design and save the layout of the showroom on a database and easily load it on any instance. The app provides different presentation options for each clothing piece, such as folded or hanging, and allows users to select and view detailed information on each item, including prices, sizes, and other available presentations.
The project also employs pixel stream technology, enabling remote control of the virtual showroom from any web browser. It was deployed on Amazon Web Services (AWS), allowing the app to scale up instances on demand, ensuring high availability and performance.
How I contributed
Interaction System
I played a key role in developing the user interaction with fixtures and clothing, including drag-and-drop functionality from the UI to fixtures, highlighting of the elements, and enabling various actions with the clothing items once placed.
Assets
I worked closely with 3D Artists to implement their assets into the project and set their interaction with the environment. For example, whether to use the folded the model of a shirt or the hanging one.
Deployment
I wrote the script for Pixel Stream and managed the showroom deployment on an AWS instance, ensuring that it was set up to scale up effortlessly in response to demand.
IBC Demo 2022
We created this 3D demo to showcase different applications of UE5 in AR/VR environments. Each 3D Actor was capable of communicating and fetching data from an API, would update using real-time data, and had different animations to make the scene more immersive
The controls were exposed to an unreal plugin called Remote Controller Preset to allow easy control for TV
operators.
How I contributed
3D Actors & Environments
For this project, I was responsible for programming the behavior of different graphics. This project involved using several graphics displaying data from NFL, NBA, F1, and Weather, which I programmed to be dynamic and capable of changing colors, images, logos, and presentations based on data received in real time .
Real Time Data
I developed a communication plugin using C++ to retrieve data from an API and integrate it into UE5 in real time. Subsequently, I exposed the data to blueprints for convenient management by their respective graphics.